home *** CD-ROM | disk | FTP | other *** search
/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_4953_B_MODEL / frame_155 / DoAction.as
Encoding:
Text File  |  2011-09-19  |  5.7 KB  |  177 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 108 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -162 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") == 378)
  9.    {
  10.       set("\x01",eval("\x01") + 324);
  11.       ┬º┬ºpush(true);
  12.    }
  13.    else
  14.    {
  15.       if(eval("\x01") == 339)
  16.       {
  17.          set("\x01",eval("\x01") + 519);
  18.          break;
  19.       }
  20.       if(eval("\x01") == 702)
  21.       {
  22.          set("\x01",eval("\x01") - 563);
  23.          if(function ┬º\x01\x02┬º()
  24.          {
  25.             return 108 % 511 * 5;
  26.          })
  27.          {
  28.             set("\x01",eval("\x01") + 531);
  29.          }
  30.       }
  31.       else
  32.       {
  33.          if(eval("\x01") == 491)
  34.          {
  35.             set("\x01",eval("\x01") - 208);
  36.             break;
  37.          }
  38.          if(eval("\x01") == 467)
  39.          {
  40.             set("\x01",eval("\x01") + 115);
  41.          }
  42.          else if(eval("\x01") == 120)
  43.          {
  44.             set("\x01",eval("\x01") + 371);
  45.             if(function ┬º\x01\x02┬º()
  46.             {
  47.                return 108 % 511 * 5;
  48.             })
  49.             {
  50.                set("\x01",eval("\x01") - 208);
  51.             }
  52.          }
  53.          else if(eval("\x01") == 283)
  54.          {
  55.             set("\x01",eval("\x01") + 556);
  56.          }
  57.          else
  58.          {
  59.             if(eval("\x01") == 139)
  60.             {
  61.                set("\x01",eval("\x01") + 531);
  62.                ┬º┬ºpush(┬º┬ºpop() >>> function ┬º\x01\x02┬º()
  63.                {
  64.                   return 108 % 511 * 5;
  65.                });
  66.                break;
  67.             }
  68.             if(eval("\x01") == 582)
  69.             {
  70.                set("\x01",eval("\x01") - 462);
  71.                ┬º┬ºpush(true);
  72.             }
  73.             else if(eval("\x01") == 613)
  74.             {
  75.                set("\x01",eval("\x01") - 465);
  76.                ┬º┬ºpush(!function ┬º\x01\x02┬º()
  77.                {
  78.                   return 108 % 511 * 5;
  79.                });
  80.             }
  81.             else if(eval("\x01") == 419)
  82.             {
  83.                set("\x01",eval("\x01") + 332);
  84.                var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  85.                {
  86.                   return 108 % 511 * 5;
  87.                };
  88.             }
  89.             else if(eval("\x01") == 839)
  90.             {
  91.                set("\x01",eval("\x01") - 685);
  92.                ┬º┬ºpush(true);
  93.             }
  94.             else if(eval("\x01") == 862)
  95.             {
  96.                set("\x01",eval("\x01") - 23);
  97.             }
  98.             else if(eval("\x01") == 670)
  99.             {
  100.                set("\x01",eval("\x01") - 88);
  101.             }
  102.             else if(eval("\x01") == 148)
  103.             {
  104.                set("\x01",eval("\x01") + 267);
  105.                if(function ┬º\x01\x02┬º()
  106.                {
  107.                   return 108 % 511 * 5;
  108.                })
  109.                {
  110.                   set("\x01",eval("\x01") + 51);
  111.                }
  112.             }
  113.             else if(eval("\x01") == 154)
  114.             {
  115.                set("\x01",eval("\x01") + 185);
  116.                if(function ┬º\x01\x02┬º()
  117.                {
  118.                   return 108 % 511 * 5;
  119.                })
  120.                {
  121.                   set("\x01",eval("\x01") + 519);
  122.                }
  123.             }
  124.             else if(eval("\x01") == 713)
  125.             {
  126.                set("\x01",eval("\x01") - 294);
  127.                ┬º┬ºpush("\x0f");
  128.                ┬º┬ºpush(1);
  129.             }
  130.             else if(eval("\x01") == 316)
  131.             {
  132.                set("\x01",eval("\x01") + 397);
  133.             }
  134.             else if(eval("\x01") == 574)
  135.             {
  136.                set("\x01",eval("\x01") + 39);
  137.                ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  138.                {
  139.                   return 108 % 511 * 5;
  140.                }));
  141.             }
  142.             else if(eval("\x01") == 858)
  143.             {
  144.                set("\x01",eval("\x01") - 145);
  145.             }
  146.             else if(eval("\x01") == 751)
  147.             {
  148.                set("\x01",eval("\x01") - 177);
  149.                ┬º┬ºpush("\x0f");
  150.             }
  151.             else
  152.             {
  153.                if(eval("\x01") != 415)
  154.                {
  155.                   if(eval("\x01") == 466)
  156.                   {
  157.                      set("\x01",eval("\x01") - 205);
  158.                      mdlStats = {model:"MightyDragon",sprite:"MightyDragon",Class:"Dragon",TYPE:"DRAGON",cElem:"DARK",elem:"DARK",wpnType:"none",armrTypes:[],baseStats:{hp:10000,mp:999,STR:36,VIT:32,SPR:44,AGL:19},nAtk:70,nDef:40,nMDef:40,critical:3,hpGrowth:0,atkGrowth:[0,0],equip:{weapon:["none"],shield:["none"],helmet:["none"],armour:["none"],accs:["none"],accs2:["none"]},names:["Dragon"],blood:3342336,specChance:0,resist:{FIRE:100,WATER:60,AIR:20,EARTH:20,DARK:200,LIGHT:-100,PSN:80,PAR:99},EXP:[50,5000],desc:"THE DRAGON"};
  159.                      Techs = [{skill:"Dark Claw",type:"ACT",DMG:["m",1.5],MP:10,critical:10,accuracy:100,stfx:{DRK:10},AP:0,MODE:"P",elem:"DARK",TT:"SINGLE",pfx:["DARKCLAW"],desc:"Dark attack. More powerful than normal attack."},{skill:"Thunderbolt",type:"ACT",DMG:["d","L",4],MP:6,critical:0,accuracy:100,stfx:{PAR:10},AP:0,MODE:"M",elem:"AIR",TT:"SINGLE",pfx:["Bolt",16777130],desc:"Standard elemental magic attack."}];
  160.                      Gambits = [{command:"Thunderbolt",target:"ANY_PC",criteria:["random",40]},{command:"Dark Claw",target:"ANY_PC",criteria:["random",70]},{command:"Attack",target:"ANY_PC",criteria:null}];
  161.                      loot = [];
  162.                      DetermineStats();
  163.                      break;
  164.                   }
  165.                   if(eval("\x01") == 261)
  166.                   {
  167.                      set("\x01",eval("\x01") - 261);
  168.                   }
  169.                   break;
  170.                }
  171.                set("\x01",eval("\x01") + 51);
  172.             }
  173.          }
  174.       }
  175.    }
  176. }
  177.